TY - JOUR
T1 - Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series of Treated Cases with Bulimia Nervosa
AU - Fagundo, Ana B.
AU - Santamaría, Juan J.
AU - Forcano, Laura
AU - Giner-Bartolomé, Cristina
AU - Jiménez-Murcia, Susana
AU - Sánchez, Isabel
AU - Granero, Roser
AU - Ben-Moussa, Maher
AU - Magnenat-Thalmann, Nadia
AU - Konstantas, Dimitri
AU - Lam, Tony
AU - Lucas, Mikkel
AU - Nielsen, Jeppe
AU - Bults, Richard G.A.
AU - Tarrega, Salomé
AU - Menchõn, José M.
AU - De La Torre, Rafael
AU - Cardi, Valentina
AU - Treasure, Janet
AU - Fernández-Aranda, Fernando
PY - 2013/11/1
Y1 - 2013/11/1
N2 - Although standard psychological treatments have been successful in treating several core features in eating disorders (ED), other characteristics such as emotional regulation or impulsivity appear to be more resistant to change. There is a growing body of evidence to support the efficacy of cognitive remediation for cognitive and emotional difficulties in ED. Playmancer/ Islands is a video game (VG) designed to specifically treat mental disorders, characterized by problems in impulse control. The objective of the game is to increase self-control over emotions, decision making and behaviours. The aim of this study is to describe the results from a consecutive series of nine bulimia nervosa patients who were treated with the VG in addition to cognitive behaviour therapy (CBT). The outcomes included clinical and psychopathological questionnaires, and physiological measures were obtained during the VG. Emotional regulation improved, heart rate variability increased, and respiratory rate and impulsivity measures reduced after the treatment. These findings suggest that VG training may enhance treatment for ED. Copyright © 2013 John Wiley & Sons, Ltd and Eating Disorders Association. Copyright © 2013 John Wiley & Sons, Ltd and Eating Disorders Association.
AB - Although standard psychological treatments have been successful in treating several core features in eating disorders (ED), other characteristics such as emotional regulation or impulsivity appear to be more resistant to change. There is a growing body of evidence to support the efficacy of cognitive remediation for cognitive and emotional difficulties in ED. Playmancer/ Islands is a video game (VG) designed to specifically treat mental disorders, characterized by problems in impulse control. The objective of the game is to increase self-control over emotions, decision making and behaviours. The aim of this study is to describe the results from a consecutive series of nine bulimia nervosa patients who were treated with the VG in addition to cognitive behaviour therapy (CBT). The outcomes included clinical and psychopathological questionnaires, and physiological measures were obtained during the VG. Emotional regulation improved, heart rate variability increased, and respiratory rate and impulsivity measures reduced after the treatment. These findings suggest that VG training may enhance treatment for ED. Copyright © 2013 John Wiley & Sons, Ltd and Eating Disorders Association. Copyright © 2013 John Wiley & Sons, Ltd and Eating Disorders Association.
KW - bulimia nervosa
KW - cognitive stimulation
KW - eating disorders
KW - emotional regulation
KW - executive functions
KW - impulsivity
KW - video game therapy
U2 - https://doi.org/10.1002/erv.2259
DO - https://doi.org/10.1002/erv.2259
M3 - Article
SN - 1072-4133
VL - 21
SP - 493
EP - 499
JO - European Eating Disorders Review
JF - European Eating Disorders Review
ER -